|
HR Insights
Girls
and Technology
A report was released recently
entitled Tech-Savvy: Educating Girls in the New Computer Age, published by the American
Association of University Women.
The report reveals information
about girls and technology that is somewhat alarming, if not surprising. Since the
earliest days of the computer revolution, high tech has been a male bastion, much like
engineering, math and science.
The problem starts in grade
school. For example, American girls represent 17 percent of takers of the Computer
Science "AP" test, and less than 10% of the takers of the higher level Computer
Science "AB" test.
Young women in university are
also eschewing technology. Women receive less than 28 percent of the computer science
bachelor's degrees awarded in the U.S., down from a high of 37 percent in 1984. In fact,
computer science is the only field in which women’s participation has actually decreased
over time. Women make up just 9 percent of the recipients of engineering-related
bachelor’s degrees (and the situation does not get better for American working women, who
make up only 20 percent of IT professionals).
Amongst Tech-Savvy’s findings
about school-age girls are their perceptions of technology. Girls find programming
classes tedious and dull, computer games too boring, redundant, and violent, and computer
career options uninspiring. Girls do have clear and strong ideas about what kinds of
computer games they would design: games that feature simulation, strategy, and interaction.
Games that would, in fact, appeal to a broad range of learners—boys and girls alike. A
main difference between the ways boys and girls use technology is highlighted in the report:
girls feel they use computers to communicate, while boys use them to fool around.
To address the problems
identified in Tech-Savvy a number of key recommendations for schools, communities, and the
workplace are made. Among them:
- Look to girls and women to
fill the IT job shortage: Girls are an untapped source of talent to lead the high-tech
economy and culture. American curriculum developers, teachers, technology experts,
and schools need to cultivate girls’ interest by infusing technology concepts and uses
into subject areas ranging from music to history to the sciences in order to interest a
broader array of learners.
- Prepare tech-savvy teachers:
Professional development for teachers needs to emphasize more than the use of the computer
as a productivity tool. It must give teachers enough understanding of how computer
technology works and its basic concepts so that they are empowered users.
- Educate girls to be
designers, not just users: U.S. Educators and parents should help girls imagine themselves
early in life as designers and producers of new technology. Provide opportunities
for girls to express their technological imaginations.
- Change the public face of
computing: Media, teachers, and other adults need to make the public face of high tech
women correspond to the reality rather than the stereotype. Girls tend to imagine that
computer professionals live in a solitary, antisocial world. This is an alienating—and
incorrect—perception.
- Create a family computer:
Among other things, place computers in accessible home spaces. Think about shared or
family-centred activities on the computer, rather than viewing its use as an individual or
isolated activity.
For the full report, visit the
AAUW website http://www.aauw.org/2000/techsavvy.html
Back to top | Back to HR Insights
|